Scultpture in Architecture

New materials, radical construction techniques, innovative and original ideas, whilst all the while pushing the envelope further has resulted in making NOX architecture stand out among the contemporary but traditional architectural techniques.
NOX explores the relationship between architecture and computers, making use of digital modeling, powerful large-scale processing, and computer-aided modeling. All these techniques constitute the framework of NOX designs and bring to fruition their construction and spatial ideologies. To make possible the use of electronic media, a facility known as V2_Lab has been developed. This forms the new medium in which the NOX engineers work to design the minute specifications of their buildings. V2_Engine, a program to assist the designers in their work, was developed by a collective effort of NOX architects Joan Almekinders and Pieter Heyman, completely on the computer using animation software. This has transformed architecture and has made it into a non-linear form, as opposed to the former linear construction, and has made it time dependant. In fact, the V2_Lab was renovated using this program. The critical issue here was the incorporation of the program into the design philosophy, and to make use of computer-generated designs into externalized, solid structures. For this, a technique, in which substances are known as “springs”, was used to change the diagram from a static picture on the board to a forming process which operates on the coordination and interference of thousands of forces, whose vector forces can not be predicted, making motion and time a part of the organizational design for any pertinent building.
The basic concept behind this strategy was to introduce motion into any construction medium/material. Inside the material, forces and events propagate in waves throughout its topological continuity.